
You can lock-on to enemies, swing your keyblade, and utilise multi-character attacks, summons, items, and spell-like abilities. On a basic level, Kingdom Hearts III’s combat functions similarly to the combat seen in earlier games. In fact, the changes to the game’s combat are destined to become Kingdom Hearts III’s most-discussed alterations. That’s not to say that the game’s combat is deprived of options in its base form.

While the enhanced navigation options initially presented themselves as new ways of getting around, I was told that they will also factor into the combat in various ways.

The sequence was rather easy to control and also did a tremendous job of selling the scope of both the boss and the area around me. For instance, there was a point in the demo when I needed to run up a cliff while the area boss threw boulders down at me. As such, it hardly feels like something that the team decided to just play around with and insert into the Kingdom Hearts formula.
